All units, generals, and officers for ALL factions have received a very detailed reskin with new clothing and shield models/patterns.Revamped resource system, with multiple new resources added into the game with buildings producing resources that are necessary to construct other buildings.Modified combat and battle mechanics, with an emphasis on battle formations such as the Hoplite Phalanx and shield wall.This should emphasize ship-boarding and prolonged ship-to-ship fighting. Overhauled naval combat with reduced ramming damage.Better emphasis on the roleplay and gameplay aspect of politics.Still in experimental phase, only Europe has a few units for now. Custom AOR system that works using the mercenary menu.New buildings such as wine orchards, guard posts, tax collection offices, apothecaries, and much more.Many new units for all factions, including vanilla ones.Fixed and improved character ancillaries for deeper character development.A whole host of emergent factions that will spring to life as the campaign goes on.An immersive revamp of the religions/cultures on the map, with a considerable influence to the way you manage public order and conduct diplomacy.Each with their own custom technologies, unit rosters, buildings, and gameplay styles. New cultures and factions have been added to the Grand Campaign with some who will be making an appearance in other campaigns, sometimes exclusively.With the Grand Campaign, and Hannibal at the Gates overhauls currently included with the mod. A planned overhaul for every campaign to something new which throws the player into an alternate history of our world.Total War: NEW WORLD has countless changes and additions, with much work currently being worked on, but let's outline the more important stuff:
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